Project: Mayhem³ Introduction ============ What is Mayhem³? A multi-player fighting game, with different characters who each have different abilities. Players will enter arenas where they will attempt to kill anything that moves. Characters ========== - The Tick Who he is: Ben Edlund's Big Blue creation. Nigh invulnerable. Not the sharpest knife in the drawer, but all heart. Melee character. -Fast. High life. High armor. //Changed because he is melee. No armor. Takes 50% damage from everything. - Melee Character. Modified Gauntlet for weapon? - Super Jumping ability //This one is put on hold at the moment... maybe make him too powerful with it or something - Special: Brief invulnerability. Requires recharge time - Homer Simpson Who he is: The lovable loser from Springfield. //Nix the glowing grenades. Easiest would be to turn the grenades into beer cans. - Grenades again? Glowing this time? - Multi-Grenade throw. Hopefully. Done. - Jazz. Transformers. - laser gun (adapted Plasma Rifle) - energy shield (not done yet) - high armor (?) - Samus Aran. Metroid. - projectile weapon. Charge beam implemented - high jump //Not yet. Seemed too close to the Tick. Idea will probably be scrapped. - high armor - low life - Boba Fett. Star Wars - Sniper. Use modified rail gun. Increased old rail gun firing rate. - Lara Croft. Tomb Raider - double pistols? - Double pistols axed in favor of machine gun. Replace with some form of uzi or some such, so as to - Lobo. DC Comics - Uses a super shotty - Regenerates - Has a grappling chain - Batman. DC Comics - Plan on giving him some sort of razor batarang weapon. Cuts off heads maybe? - should also have a grappling-type weapon like Lobo - Snoopy. Peanuts Comics. - TMNT. Teenage Mutant Ninja Turtles - Others? Weapons ======= No more weapon pickups. Each character should stay with and use their respective weapons. This is necessary, due to Quake's 16 weapon limit. Special miscellaneous weapon: - Nuke. Think Redeemer from UT. -OR- Old-style Q2 BFG gun. Ammo limited to 1 shot. Redesign: Nuke will now be a 'strap-on' bomb. Once triggered, centers an explosion on the user, killing him/her instantly along with any unfortunate soul who happens to be in the area. Gameplay Dynamics ================= Deathmatch, FFA, join anytime (for now) Different characters with different abilities (as usual) Fraglimit/timelimit (built-in) Goal: kill everything that moves; indiscriminate. Later on, team play. Keep stats: FPH, F/D ratio, streaks Balance individual characters through massive gameplay. Wishlist: Kill Streak Ego Stroker (e.g. UT's killing spree, rampage, etc.) - Get 5 kills in a row "Dangerous" - 10 kills "Deadly" - 15 kills "Murderous" - 20 kills "Mayhem!" Death Streak Actual Bonus - 5 deaths, no frags :: Speed - 10 deaths, no frags :: Invisibility - 15 deaths, no frags :: Quad - 20 deaths, no frags :: Nuke For the Beta version, the only gameplay type planned is Free For All Deathmatch. Mayhem³ will feature individualized characters with differing strengths and weaknesses. Many of the characters will probably seem familiar to you. They have each been drawn (forcefully) out of their respective worlds for one reason and one reason alone: Total and Utter Mayhem. The game winner(s) will be decided in one of two ways. 1. Winner is first to get a certain number of kills. 2. Winner is the one with the most kills after a certain time has passed. Each player can join any game at any time. After dying, the player will be respawned in a random location to continue the killing. Power-ups, weapons and items will also randomly spawn in pre-set locations on the map to help assist in the Mayhem³. Incentives for players to do well would be to get the coveted 'titles', which are bestowed when a player goes on a killing streak. Killing streaks are rewarded by loud messages declaring the dominance of a particular player. Also included will be vocal taunts based on the character selected. Frenzy Mode ================ Characters dropping below a certain % health have a chance to go into Frenzy mode. A frenzied character gains superior attacking abilities with his or her chosen weapon. Partial list (appended to as needed) follows: Lobo: Ridiculous shotgun firing rate Samus: Ice Beam property applied to her shots, slowing targets to 30% of their standard speed Homer: Grenades become MIRV bombs... that is, after exploding, they propel 4 smaller grenades out in a 'carpet-bomb' like fashion. Jazz: His laser gun becomes a spread-fire blaster Lara: Nothing yet, needs to be filled in. Boba: Exploding rails dealing splash damage upon explosion. Tick: Increased range and damage on the gauntlet attack More to come. Items and power-ups =================== Regeneration Powerup: Character slowly regains health. Defense powerup: Damage to character reduced. Quad damage: Damage character deals increased. By a lot. Health: One-time health boost. Armor: One-time armor boost. Haste: Increase Firing Rate and Running Speed. High Jump Boots nixed, so as to make the Tick unique. Flight: Gravity no longer affects character. Besides the standard weapons, there are items that affect the player in various ways. Each will have a different effect when touched by the player. A power-up will dissappear once touched. Powerups will spawn randomly when players are killed. Other potential ideas: Semi-permanent powerups, a la Spawn:ItDH. Pick it up, it stays with you until you die, such as: - Defense - Attack Power - Running Speed Other ideas: Life & Death ============ Anybody can enter at any time Death forces respawn at a "random" location Menu System for character selection