"Style is the image of character."

--Edward Gibbon

Character-Specific Weapons



Austin's Flying Mojo Gun.

It fires smiling versions of his very face, which not only deal damage, but also can block enemy fire.
Homer's Radioactive Grenades.

Homer throws small cannisters of radiation "liberated" from Mr. Burns' nuclear power plant for explosive results.
Kermit's little green friends.

Kermit utilizes his carnivorous little friends to devour the flesh of any who stand in his way. Be careful, since they are ravenous, and will turn on the hand that feeds them.
Megatron's Ion Cannon.

Megatron fires his concentrated blasts of pure energy. Ideal for taking out groups and clumps of enemies.
Solid Snake's Sniper Rifle.

A silenced PSG-1 sniper rifle, Snake can take down the toughest opponents with minimal fuss from a long distance.
Spawn's Demon Machine Gun.

Fires particles of the bones of the damned. The bigger pieces get ejected off to the side. Makes for messy battles, but that's ok. Spawn doesn't mind.
Demon Chains.
Spawn can traverse long distances quickly with this, as well as get places not normally accessible. Doesn't really work on enemies.
The Killer's Hand.
This nasty little implement may not hurt much, but can be stabbed repeatedly extremely quickly, spraying blood around just like Ghostface likes.
The Killer's Friend.
When time is of the essence, Ghostface prefers the good 'ol fashioned stopping power of a .354 magnum.
The Master's Weapon.
Yoda may not have drawn a saber in the movies, but he can sure use one here. The only Green Lightsaber in the game, Yoda can fell even the largest of enemies with it. Unfortunately, since he *is* over 800 years old, Yoda cannot swing it as fast as the lighter double-bladed saber. However, the concentrated power of the green saber makes it able to kill many foes in a single blow.
The Cyborg's Microfilament Katana.
Swift, nearly silent and deadly in the hands of the trained cyborg assassin.
Stealth Camouflage.
The complement to his Microfilament Katana, the Cyborg Ninja can Camouflage himself and become practically invisible, as you can see below.


Neutral Weapons (pickups)

Two-By-Four
A two-by-four with a nail stuck through the end of it. About as primitive as you can get.
Baseball Bat
A baseball bat. A slight step up from the two-by-four.
Red Lightsaber
A red lightsaber. Handy for swinging. Hurts a lot and swings fast. What more could you ask for?
Low-Yield Tactical Nuke
The end-all weapon of the game. Fire it and watch the sparks fly. Just don't stand too close.

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